Goal

Create a new level that can be loaded in FS25.

Before you begin

Think about how many levels you want to create. If you only want to make one map to play on yourself. Most of this stuff doesn’t matter, pick the simpelest solution for yourself.

If you want to get into mapping for FS25, take some time to get this setup correctly. Being able to create a new map in a couple of minutes is really powerfull. You don’t have to mess up your real map to try something. Create a new map. Try whatever. And remove it after your done.

Options

Downloading a “Flat Map”

Their are some empty/flat maps available online. Some of them can be downloaded and used directly.

I haven’t seen any good ones yet. Most of them have multiple defects or misconfigurations.

GE: Creating a new map from an existing mod

The 3 basegame maps are available to use as a base. When using the option to start-from-mod in the GE menu.

Maps4FS: Templating system

Maps4FS has an engine that can generate almost blank levels. Default settings are very sensible, and their are some options to preconfiger bigger sized maps.

The generation itself starts from an existing archive file with some pre-configuration for a level. You could see this as a template for the template. I have had some great results by adjusting the base-archive for this generator. The default archive is a US level, I have uploaded the EU template in one of the other repos.

Simpelest version

Go to https://maps4fs.xyz/ enter coordinates and click generate. Download and extract the package and open the map file in GE. Have a look at the guides on maps4fs.xyz, they might give some more tips on how to get started.

Run the docker version

Instructions are on the same websites

Run the engine from code

Most powerfull option, the engine has some interesting libraries available to do data/image processing.

If you know how to work with python. It’s an easy clean codebase. Maps4FS also embraces PR proposals, but keeps a very high standard.

Be ready to write your own documentation and help out in the discord if you’re proposing changes.

GE: Create your own flat map

I haven’t found a way to create the terrain node from within GE, to create a new map I would always start from an existing one and remove everything you don’t need.

You can also copy the terrain node from the XML structure in a .i3d file.

Last updated 30 Mar 2025, 00:09 +0100 . history