Manually adding trees

In the installed game folder you can find the tree i3d objects under data\maps\trees. You can drag-and-drop these into the editor to add them.

Toolkit Solutions

There are multiple toolkits out there that can scatter trees within a spline.

Procedural Generation

There is a working example in the AS demo map that includes child/parent trees. And a distance matrix configuration.

Procedural Generation Toolkit

I think it’s going to be possible to run the PG logic from within a toolkit script. So we don’t actually need to run the full PG ruleset. Further research necessary.

Last updated 30 Mar 2025, 00:09 +0100 . history