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Trees
Manually adding trees
In the installed game folder you can find the tree i3d objects under data\maps\trees
.
You can drag-and-drop these into the editor to add them.
Toolkit Solutions
There are multiple toolkits out there that can scatter trees within a spline.
Procedural Generation
There is a working example in the AS demo map that includes child/parent trees. And a distance matrix configuration.
Procedural Generation Toolkit
I think it’s going to be possible to run the PG logic from within a toolkit script. So we don’t actually need to run the full PG ruleset. Further research necessary.
Last updated 30 Mar 2025, 00:09 +0100 .