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Vehicle Shop
Maps4Fs
Maps4fs includes a vahicle shop in it’s template.
Vehicle spawning area
The vehicle store TransformGroup has a startArea childnode that indicates the area where vehicles will spawn. This startnode will have a childnode with a position indicating the end of the area.
Vehicle Shop XML
map/map.i3d
<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="map.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Scene>
<TransformGroup name="gameplay" nodeId="280">
<TransformGroup name="vehicleShop" translation="0 0 -339.361" nodeId="305">
<Shape name="vehicleShopTrigger" translation="-27.1219 0 -48.2004" rotation="-7.60258e-07 90 0" shapeId="2" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="306" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="10">
<ReferenceNode name="markerIconShopping" referenceId="366" nodeId="310"/>
<TransformGroup name="vehicleShopPlayerSpawn" translation="-1.65498e-06 -0.000488282 2.5" rotation="1.64789e-14 90 -2.3031e-08" nodeId="313"/>
</Shape>
<TransformGroup name="storeSpawnPlace1Start" rotation="-1.86693e-05 -0 0" nodeId="314">
<TransformGroup name="storeSpawnPlace1End" translation="29.338 0 0" nodeId="315"/>
</TransformGroup>
</TransformGroup>
</TransformGroup>
</Scene>
</i3D>
Last updated 30 Mar 2025, 00:09 +0100 .